Website powered by

Annex Ridge Halo Infinite Outpost Level Design

I was the Level Designer solely responsible for the Annex Ridge outpost in Halo Infinite. Starting from a rough block out state to using final art assets to create this outpost. All of my work on Halo Infinite was play tested and iterated on to ensure the highest quality of level design. The overall theme of this outpost was an extraction site for the Forerunner Artifacts. The Banished were using this outpost to extract data from these Forerunner Rings.

I was able to work closely with Jayce Diaz, a Senior Gameplay Designer. He was responsible for designing the gameplay within this outpost. This includes: objectives, AI scripting, and overall enemy combat.
www.JayceDiaz.com

Lighting Artist Aaron Hofsass
https://www.artstation.com/hofsta

I had the pleasure of working with 3 extremely talented Environment Artists on this outpost. Carson Marlow, Ryan Grubb, & Yuchun Huang.
https://www.artstation.com/carmar4
https://www.artstation.com/ryangrubb
https://www.artstation.com/huangyuchun