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Kolbe Payne
Kolbe Payne
Senior Level Designer at Pipeworks
Salt Lake City, Utah, United States

Summary

Passionate and innovative Senior Level Designer with a AAA background, who is able to work creatively in a demanding team environment. Experienced in designing engaging levels from concept to the final shipped product. Self-driven, motivated and passionate about building the future of the video game industry.

Level Designer III at Crystal Dynamics on Perfect Dark!

Previously: Archetype Entertainment, Gunfire Games, Campaign Level Designer on Halo Infinite

Level and Gameplay Design
Blueprint Scripting & Visual Scripting.

Skills

Game Design2D AnimationEnvironment DesignLevel DesignBlueprinting

Software proficiency

Unreal Engine
Unreal Engine
Perforce
Perforce
Photoshop
Photoshop
Unity
Unity
SketchUp
SketchUp
Python
Python
Jira
Jira
Maya
Maya

Productions

    • Video Game
      Perfect Dark
    • Year
      2025
    • Role
      Senior Level Designer
    • Company
      Crystal Dynamics
    • Video Game
      Exodus
    • Year
      2025
    • Role
      Level Designer
    • Company
      Archetype Entertainment
    • Video Game
      Remnant 2
    • Year
      2023
    • Role
      Level Designer
    • Company
      Gunfire Games
    • Video Game
      Halo Infinite
    • Year
      2021
    • Role
      Campaign Level and Gameplay Designer
    • Company
      343 Industries

Experience

  • Senior Level Designer at Crystal Dynamics
    Remote
    June 2022 - Present

  • Associate Level Designer at Archetype Entertainment
    Austin, TX, United States of America
    August 2021 - June 2022

  • Junior Level Designer at Gunfire Games
    Austin, United States of America
    January 2021 - July 2021

  • Campaign Level Designer at 343 Industries
    Redmond, United States of America
    April 2019 - January 2021