Kolbe Payne
Senior Level Designer at Pipeworks
Salt Lake City, Utah, United States
Summary
Passionate and innovative Senior Level Designer with a AAA background, who is able to work creatively in a demanding team environment. Experienced in designing engaging levels from concept to the final shipped product. Self-driven, motivated and passionate about building the future of the video game industry.
Level Designer III at Crystal Dynamics on Perfect Dark!
Previously: Archetype Entertainment, Gunfire Games, Campaign Level Designer on Halo Infinite
Level and Gameplay Design
Blueprint Scripting & Visual Scripting.
Skills
Game Design2D AnimationEnvironment DesignLevel DesignBlueprinting
Software proficiency

Unreal Engine

Perforce

Photoshop

Unity

SketchUp

Python

Jira

Maya
Productions
Video Game
Perfect Dark
Year
2025
Role
Senior Level Designer
Company
Crystal Dynamics
Video Game
Exodus
Year
2025
Role
Level Designer
Company
Archetype Entertainment
Video Game
Remnant 2
Year
2023
Role
Level Designer
Company
Gunfire Games
Experience
Senior Level Designer at Crystal Dynamics
Remote
Associate Level Designer at Archetype Entertainment
Austin, TX, United States of America
Junior Level Designer at Gunfire Games
Austin, United States of America
Campaign Level Designer at 343 Industries
Redmond, United States of America
April 2019 - January 2021