This is one of the levels I am working on for Cubik Fall Games, ZEDZ Defense. My level design task was to block out a dockyard/shipping yard level. The entire level was blocked out by myself in the Unity Game Engine.
The concept artist, Markus, did a paint over to show what the level will look like after all the art assets and the environmental story telling are added by myself. You can check out his portfolio here: https://markusgansel.com/