I was the Level Designer solely responsible for the Redoubt of Sundering outpost in Halo Infinite. Starting from a rough block out state to using final art assets to create this outpost. The overall theme of this outpost was a prisoner processing facility. I used this theme to create a more secured facility to where they would bring in captured UNSC and interrogate them. All of my work on Halo Infinite was play tested and iterated on to ensure the highest quality of level design.
I was able to work closely with Jayce Diaz, a Senior Gameplay Designer. He was responsible for designing the gameplay within this outpost. This includes: objectives, AI scripting, and overall enemy combat.
www.JayceDiaz.com
Lighting Artist Aaron Hofsass
https://www.artstation.com/hofsta
I had the pleasure of working with 3 extremely talented Environment Artists on this outpost. Carson Marlow, Ryan Grubb, & Yuchun Huang.
https://www.artstation.com/carmar4
https://www.artstation.com/ryangrubb
https://www.artstation.com/huangyuchun